A career level contains grades before the next rank.
Most non-final career ranks have Grade I, II, III and IV. New jobs enter Grade I; the final rank uses the full base salary. The grade pay formula is 100 × round(base × (1 + 0.05 × grade index) ÷ 1.15 ÷ 100). Grade indexes are 0–3.
Banking first-level base ₦11,600 therefore starts at ₦10,100 in Grade I. A salary table that lists ₦11,600 as every player’s first shift skips that distinction.
Promotion needs more than one skill.
| Check | Client requirement | How to use it |
|---|---|---|
| Performance | 100 before a grade/rank climb | Inspect the current performance meter |
| Shifts at current grade | 1 / 2 / 2 / 3 by non-final rank | Count completed shifts since the grade change |
| Skill for a rank change | Default 1 / 3 / 5 / 7, or career override | Use the career-specific skill and threshold |
| Lagos Rep for a rank change | 0 / 3 / 6 / 10 by non-final rank | Inspect current reputation level |
| Days at rank for higher moves | 0 / 0 / 14 / 21 days | Skill grinding alone does not remove time gates |
| Top-rank interview | Board interview; repeat cooldown if unsuccessful | Read the actual interview and its readiness checks |
Check entry and progression separately.
Product Management requires Coding 3 to apply, but progresses with Charisma. Medicine uses Fitness, with entry level 3 and later thresholds 4, 5, 7 and 9. Airport Staff and Refining have 2, 4, 6 and 8 progression thresholds; Refining’s specialized tracks change the working skill and some entry requirements.
In the planner, select a career and level to see the next-rank skill gap, then read the additional performance, shift, reputation, time and interview gates. Reaching the skill target alone is not a promise of immediate promotion.
Use the current training action and course.
The official help points to UNILAG → Short Courses, or Phone → Courses: select a course, attend, read the notes and pass its quiz. Completing a course grants the advertised certificate/perk. Check the current cost, skill and requirements in the game.
Skill growth depends on the action, existing level, traits and live conditions. Without your action and modifiers, an exact “hours to level” prediction would be invented. This guide keeps the thresholds exact and the training time unknown.
Keep exact training time unknown. Skill action modifiers and promotion timing cannot be settled from the threshold table alone.
Checked 12 October 2026. Official career and housing catalog, Official grade, work and tax logic, Official in-game help. Catalog values were read from the public client; we did not playtest a pay receipt. A published release version was not available. Use your current game figure when it differs.